We've added a feature, where you can find a new crew member trapped in an alien wall cocoon aboard a derelict ship. The goal is to create more opportunities for interesting events and emergent storytelling, where a cascade of random events may have the player witness something new and interesting.Īlien Wall Cocoons may now come with a Crew Member Now there are more possibilities, and also a range of conditions they may lead to in crew members. Accidents have been present before, but only ever lead to a broken part or a fire. Research Experiments may go wrong at times and cause interesting situations. The new expanded Accidents system works well with the new Research system. This service will work similarly to the build/repair hull service available at the repair station.Īdvertisements Haleigh doing some experiments with Energium. One of these will be the medical service, where you can ask other factions for help if they happen to have medical beds and a doctor. ![]() We're adding and expanding on available services in addition to the research service available at the research station mentioned above. You will be able to order basic research as a service to aid your efforts to unlock new technology.Įnjoy the placeholder description text for the medical service offered by some kind Civilians! We are adding a research station to the galaxy of Space Haven. This was lacking in the Research tree and made it a bit hard to see what the unlocked facility does.Īdvertisements You encounter a research station in a distant part of the galaxy. We've added the same style of tooltips as seen in the build menu, with detailed information about the facility or item you are about to unlock. The new research system supports this, we will see how the balance between each element of research is weighted with time.Īll in all the multi-staged research is intended to allow us to come up with many ways on how to incentivize exploring derelict spaceships and stations, as well as other possible things like gathering resources. Many players were also wishing for a way to acquire some type of bonus to research when high-tech facilities are found and dismantled aboard other spaceships and stations. We can now create research modules that may require dissecting alien bodies, disassembling items or experimenting with a resource to discover a new technology. The new research system features multi-staged research modules, where exploration, examinations, experiments and spending time at the classic research lab can all be tied together. Research might now require experimenting with resources, dissecting bodies or disassembling items. We are ready to iterate more on it until it feels good. Let's see how the research tree shapes with time. Some crossover connections are possible but less used than before. The new structure for the Research Tree removes a lot of the complexity seen in the first research tree, and places research modules in their own categories. ![]() ![]() We've decided to do some modifications to the research tree. We have created some new facilities to make all of this possible.Īdvertisements The new research tree organizes research modules into their own categories. To add to the emergent storytelling component of the game we have expanded upon the accidents system, and tied it together with research experiments and other crew member activities. We also wanted to tie Research with examining alien life forms and experimentation with resources, where some research modules will require the crew to carry out experiments on resources to discover new technologies. The Upcoming Alpha 13 Update takes inspiration from Apollo 13, where accidents happen and research is imperative to survival! In the spirit of Apollo 13 we wanted to invest more time into the Research System and incentivize exploration by creating research bonuses from dismantling facilities on board other spaceships and stations.
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